

The game, while you may be mistaken for thinking is a 3D platformer, is actually a hybrid of Turn-Based RPGs, Action, Adventure, Tower Defense and Deck Building card games with board game elements. However, there is no game without gameplay, and this is where I feel Lost in Random unfortunately begins to falter. The world feels hand-crafted, scary, fun and original. This style is also incredibly detailed, nearly perfectly mimicking the look of stop-motion animation, albeit at a higher framerate. The style of the game itself is very clearly inspired by the works of Laika, Henry Sellick and Tim Burton, creating a nightmarish carnival that stimulates the senses. However, writing is only one part of the game, and the aesthetics also deserve immense credit for breathing life into Random.

Random is itself a twisted dark fantasy nightmare of a place that is always captivating. Random is home to a unique series of locations such as Two-Town, a world with two towns stacked on top of the other, with the upside-down members of the down above directly mirroring the residents of the one below. However, the biggest accomplishment in the game’s writing is world-building. Standout characters such as See-more and Dicey make the journey all the more enjoyable, and there are several moments of great dialogue. Zoink has taken what could be a profoundly silly premise, and developed it into a greatly entertaining romp. The writing in the game is rock-solid across the board, as are the performances.
